Dante's Inferno is an intense action combat game where you battle demons through levels inspired by the epic poem's nightmarish vision of hell.
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Dante faces a Gorger Worm and a Gluttony Minion, which explodes in a shower of deadly waste when vanquished.
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Throne Demons can charge Dante with a shield bash, shoot fireballs, and roll to avoid damage.
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Beasts act as minibosses, but provide a bit of enemy-stomping, minion-chomping fun when tamed.
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The Hoarder-Waster spins around like a deadly top, but a well-timed block brings him to a stop.
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The ability to absolve Gluttons was a late add that furthered the game's alignment system.
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Francesco was betrayed by Dante in life, hence his back carries painful swords in the underworld.
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Francesco summons Damned Crusaders at certain points of the fight.
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Dante leaps to absolve Francesco by removing the sword in his back.
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Alighiero, boss of Greed and Dante's father.
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Alighiero destroys the arena and gains new attacks as the fight progresses.
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NPC variants for the Dark Forest DLC.
On Dante's Inferno, I scriptied combat behaviors for a dozen npcs and two bosses.
I also scripted all of the Quick Time Event sequences for responsive feedback and gesture-based input prompts.
Some of the NPC Abilities Designed:
- Walking time-bombs that can be flung into other enemies.
- A giant beast that knows to stomp when Dante is near its feet.
- A minion that explodes into a shower of excrement.
- A fireball of sparks created by striking an axe into the ground.
- Flaming shields that prevent cross-based attacks.
- A chaotic hopping swarm minion.
- Worms that burrow underground until Dante draws near.
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