3 Player Classes with unique playstyles and skills
Stop-motion style monster animation
Brazen is a co-op multiplayer hunting prototype inspired by Monster Hunter and classic Ray Harryhausen films like Clash of the Titans.
Three different heroes, one stop-motion monster.
The Stalwart fights with a weaponized shield.
The shield can stun the Gorgoth when it charges.
The Beerzerker is more powerful the more liquid courage he drinks.
Beerzerkers land punches with their hand steins.
The Player needs to be careful not to over do it...
...or their Beerzerker will be stunned.
The Waracle is master of all weapons, but prefers to fire them out of a bow.
Mace arrows are heavy but can stun the Gorgoth.
The Gorgoth flees when heavily damaged, leading the player to a new arena.
Players pose with their trophy after a successful hunt.
Brazen was developed based on an earlier internal prototype created by Brad Muir. In order to pitch the game to publishers, the prototype was given a month of additional development and I was brought on to turn the generic heroes into
three memorable player classes with distinct fighting styles.
Above: "Making Of Brazen" video with Brad Muir
I designed and implemented new gameplay mechanics for all three heroes:
Role: Heavy Melee Attacks & Defense
Weapon: Huge Bladed Shield
Special: Can plant shield into the ground and stop monster charges
Role: Ranged Attacks, Versatile but Weak Melee
Weapon: Spear Arrows, Axe Arrows, Mace Arrows
Special: Can switch between 3 types of arrows and use them for melee or ranged attacks
Role: Fast Melee Attacks, Bait
Weapon: Dual Battle Steins
Special: Gets faster and more powerful by drinking "liquid courage"